Missile Shooter Mac OS
Type | Private |
---|---|
Industry | Video games |
Founded | 9 August 2001; 19 years ago[1] |
Founder | Dylan Cuthbert |
Headquarters | Nakagyō-ku, Kyoto, Japan |
Dylan Cuthbert (President/Managing Director) Kenkichi Shimooka (Vice-President/Director)[1] | |
Products | Digidrive, Star Fox Command, PixelJunk series |
Parent | Independent |
Website | https://www.q-games.com/en/ |
Apogee Software and Interceptor Entertainment proudly present the rebirth of the cult-classic first-person shooter, “Rise of the Triad”. Bigger, better and more ludicrous than ever before. The H.U.N.T returns with a full single-player campaign, a fully featured multiplayer experience and so much more. Missile Cards, which originally debuted on Steam, combines so many of my favorite game elements - a strategy-based mashup of genres, retro graphics, and a fun chiptune soundtrack - that I knew I had to try it.My only hesitation was that it’s a mashup of a Missile Command-style arcade shooter with a card game, which isn’t one of my favorite genres.
Q-Games, Limited is a video game developer based in Nakagyō-ku, Kyoto, Japan[2] which works closely with both Nintendo and Sony.[1]
Foundation[edit]
Q-Games was founded by Dylan Cuthbert,[3] who previously worked at Argonaut Software and helped create Starglider and Starglider 2 for Argonaut Software, then gave programming assistance to X and the first Star Fox for Nintendo. He also developed Star Fox 2 to completion before heading off to work at Sony America to make Blasto on the PlayStation. After this, Cuthbert moved back to Japan to work at Sony Japan, where, in early 1999, he developed the Duck in a Bath technical demo (Ducks demo) that showcased the PlayStation 2's power to early developers and publishers.[4] Following that, he developed Pipo Saru 2001 and then left Sony to start Q-Games Ltd. in Kyoto in September 2001.
History[edit]
The studio's first few years were spent accumulating staff and developing behind-doors technology projects for a number of clients including Sony and Microsoft. At E3 2004, they showed two graphic technology demos[5][6] for the PlayStation Portable and then internally began development on two games, one for the Game Boy Advance and one for the Nintendo DS. These titles were announced as Digidrive (part of the bit Generations series of puzzle games for the Game Boy Advance) and Star Fox Command respectively. Both were later released.
Following these projects, Q-Games began to collaborate with Sony Computer Entertainment, becoming a second-party studio partner, by developing the PixelJunk series of downloadable games for the PlayStation 3. They are available for download and purchase on the PlayStation Network Store worldwide. PixelJunk games are presented in 1080p full HD. PixelJunk made its worldwide debut on 11 July 2007 at E3 2007, held in Santa Monica, CA. At TGS 2009, Q-Games confirmed that it is extremely unlikely these games will ever appear on the Xbox 360.[7]
Throughout its existence, Q-Games has continued to partner with multiple platform holders directly including Nintendo, Sony, and Google.
Q-Games have also worked with Nintendo again, releasing several games for the Nintendo DSi's DSiWare digital distribution service from 2009-2010. The studio would co-develop Star Fox 64 3D for the Nintendo 3DS with Nintendo EAD in releasing in 2011.[8]
At Gamescom 2014, Q-Games announced The Tomorrow Children, an online adventure game that featured asynchronous multiplayer. The title was co-develop by Japan Studio and published by Sony Interactive Entertainment. [9]
Q-Games has also developed a number of titles exclusive for Apple Arcade including a new Frogger.[10]
In 2021, it was announced that PixelJunk Raiders would be launching on Google Stadia. The title made use of the State Share feature to allow players to jump into other players game via a screenshot or video capture.[11]
Mac Os Download
Games developed[edit]
Game Title | Release | Platform | Notes |
---|---|---|---|
Digidrive | July 27, 2006 | Game Boy Advance | Part of the Bit Generations series |
Star Fox Command | August 28, 2006 | Nintendo DS | |
PixelJunk Racers | September 13, 2007 | PlayStation 3 | |
PixelJunk Monsters | January 24, 2008 | PlayStation 3, PlayStation Vita, Microsoft Windows, Mac OS X, Linux | |
PixelJunk Monsters Encore | April 24, 2008 | PlayStation 3, PlayStation Vita, Microsoft Windows, Mac OS X, Linux | Expansion pack/add-on to PixelJunk Monsters |
PixelJunk Eden | July 31, 2008 | PlayStation 3, Microsoft Windows | |
PixelJunk Monsters Deluxe | October 1, 2009 | PlayStation Portable | |
Art Style: DIGIDRIVE | October 2, 2009 | DSiWare | Port of Digidrive |
Trajectile | November 24, 2009 | DSiWare | Known as Reflect Missile in PAL regions |
PixelJunk Shooter | December 10, 2009 | PlayStation 3, Microsoft Windows, Mac OS X, Linux, PlayStation 4, PlayStation Vita | |
Starship Defense | December 18, 2009 | DSiWare | Known as Starship Patrol in PAL regions |
X-Scape | May 31, 2010 | DSiWare | Known as X Returns in Japan and as 3D Space Tank in PAL regions |
PixelJunk Shooter 2 | March 1, 2011 | PlayStation 3, PlayStation 4, PlayStation Vita, Microsoft Windows | Sequel to PixelJunk Shooter |
Star Fox 64 3D | September 9, 2011 | Nintendo 3DS | Remaster of Star Fox 64, co-developed with Nintendo EAD |
PixelJunk SideScroller | October 22, 2011 | PlayStation 3 | |
PixelJunk 4am | May 15, 2012 | PlayStation 3 | |
Visualizer | August 13, 2013 | PlayStation 3 | Music visualization |
Nom Nom Galaxy | August 3, 2015 | Microsoft Windows, Mac OS X, Linux, PlayStation 4 | |
PixelJunk Shooter Ultimate | October 21, 2015 | Microsoft Windows | |
The Tomorrow Children | September 6, 2016 | PlayStation 4 | The Tomorrow Children is a free-to-play game that merges social and action gameplay |
Dead Hungry | December 6, 2016 | Microsoft Windows, PlayStation VR | VR project for HTC Vive and Oculus Rift |
Eden Obscura | May 18, 2018 | iOS, Android | Follow-up to PixelJunk Eden |
PixelJunk Monsters 2 | May 25, 2018 | Nintendo Switch, PlayStation 4, Microsoft Windows, Mac OS X, Linux | Sequel to PixelJunk Monsters, published by Spike Chunsoft |
Frogger in Toy Town | September 20, 2019[12] | Apple Arcade | Based on the 1981 arcade game Frogger |
Scrappers | April 16, 2020[13] | Apple Arcade | |
PixelJunk Eden 2 | 2020[14] | Nintendo Switch | a direct continuation of PixelJunk Eden and Eden Obscura[15] |
PixelJunk Raiders | March 1, 2021[16] | Stadia |
Missile Shooter Mac Os Catalina
Other projects[edit]
As well as games development, Q-Games developed technology directly with Sony Japan for the PlayStation 3. The PS3's XMB (Xross Media Bar) interface, background and music visualizer were developed by Q-Games and they are credited with 3D Graphics Technology in the About PS3 section of the PS3's OS.
Mac Os Versions
PlayStation Home[edit]
On September 24, 2009, Q-Games released their own developer space for their series, PixelJunk in the PlayStation 3's online community-based service, PlayStation Home to the Japanese version and on October 9, 2009 to the North American version. The 'PixelJunk Museum' (Japan), or 'PixelJunk Exhibition' (North America), features the games PixelJunk Eden, PixelJunk Monsters, and PixelJunk Racers. For PixelJunk Eden there are glass wall art displays, for PixelJunk Monsters, there are displays of familiar characters from the game, and for PixelJunk Racers, there are displays of two different race cars. There is also a virtual shop in the space selling PixelJunk virtual items. In Japan's version from September 24, 2009 to October 9, 2009, near the shop, there was a panel that took users to a virtual version of Q-Games TGS 2009 Booth. Called the 'Q-Games virtual public TGS Booth', it was a virtual recreation of the Q-Games TGS 2009 Booth that had a free T-shirt and a video screen.[17] On December 17, 2009, they released another exhibition room to the 'PixelJunk Exhibition' space. This room is to display PixelJunk Shooter and is called the 'PixelJunk Shooter Mother Ship Hangar.'
References[edit]
- ^ abc'Q-games Profile'. Q-Games.com. Retrieved 2009-08-08.
- ^'Q-Games Contact.' Q-Games. Retrieved on September 17, 2010. 'Arte Oike 3F Oshinisinotouin-cho 612 Nakagyo-ku, Kyoto, Japan 604-0042.'
- ^N-Sider.com: Dylan Cuthbert
- ^'Archived copy'. Archived from the original on February 24, 2007. Retrieved December 13, 2006.CS1 maint: archived copy as title (link)
- ^スクリーンショットArchived March 5, 2006, at the Wayback Machine
- ^スクリーンショットArchived September 12, 2007, at the Wayback Machine
- ^'PixelJunk Appearing On Xbox 360: Extremely Unlikely'. Gaming Union. 2009-10-07. Retrieved 2009-10-07.
- ^'Iwata Asks: Nintendo 3DS : 'I Want to Work in Kyoto''.
- ^Cuthbert, Dylan (August 12, 2014). 'PS4 Exclusive The Tomorrow Children Announced at Gamescom 2014'.
- ^Goslin, Austen (09/10/2019). 'Apple announces a new, exclusive Frogger from indie darling Q-Games'.Check date values in:
date=
(help) - ^Stadia Team (2/26/2021). 'Use State Share to give friends an advantage while saving the world in PixelJunk Raiders on March 1'. Stadia.Check date values in:
date=
(help) - ^https://twitter.com/PixelJunkNews/status/1174854319432036353
- ^http://www.q-games.com/en/2020-4-16/
- ^https://www.nintendo.com/games/detail/pixeljunk-eden-2-switch/
- ^http://www.q-games.com/en/2020-03-18-2/
- ^'This Week on Stadia: New games this week, plus PixelJunk Raiders & more coming March 1 to Stadia Pro'. community.stadia.com. 2021-02-23. Retrieved 2021-02-23.
- ^'PixelJunk Museum'. SCE.
Sources[edit]
- Chris Kohler's book Power-Up: How Japanese Video Games Gave the World an Extra Life - Chapter 6.
- An Interview on Gamasutra.com with Q-Games(in English)
- Dylan Cuthbert's profile on N-Sider.com(in English)
- Dylan Cuthbert video interview on the 1-UP Show(in English)