GMTK 2020 Jam Submission Mac OS

  1. Gmtk 2020 Jam Submission Mac Os 7
  2. Gmtk 2020 Jam Submission Mac Os 11
  3. Gmtk Jam 2020
  4. Gmtk 2020 Jam Submission Mac Os Sierra

Edna - Out of sight, out of control was selected as one of the top 20 games from the GMTK 2020 game jam and placed #8 overall in the jam! We're really happy to have been selected and have updated the page with a post-jam version of the game. The web version and download links have now been updated and if you want to check out the original jam version, they are available under the downloads as well.

I've been focusing a lot on game jams as a way to try out new ideas and techniques and improve my overall game development skills. With how well received and how much potential I feel Edna has, I'm now considering working on an extended version of the game with more mechanics and levels. Please follow me on itch.io if you are interested in hearing about future updates!

And finally, here is a (hopefully) comprehensive changelist in the post-jam update.

Submission

Gmtk 2020 Jam Submission Mac Os 7

  • This game was created in 48 hours during the Game Maker’s Toolkit’s Game Jam 2018 event hosted by Mark Brown. The competition’s theme was “GENRE, but you can’t MECHANIC”. Grand Snail Prix is a local 1v1 racing game without speed. Whithout this annoying mechanic, players will have more time to think which strategy should they follow.
  • GMTK 2020 Game Jam Submission. Win a game on a crappy OS before viruses take over your computer. Made in 48 hours for GMTK Jam 2020.
GMTK 2020 Jam Submission Mac OS

Submission to GMTK Game Jam 2020; Related games Related; GMTK Game Jam 2020 - Control Gal. This is my entry for the GMTK Game Jam 2020, as well as my first ever 2D Platformer made in Unity. The theme was OUT OF CONTROL, so I made a game based of the concept that your character eventually starts to have some really weird movement.

Mechanics and UI

  • Changed GUI to allow returning to level select and obscure less of the camera.
  • Rewind implemented to make longer levels less frustrating.
  • Sushi can no longer be collected by knights.
  • Knights are less slippery when being pushed around.
  • Player movement speed increased 25%.
  • Player sticks to slope when walking down mirrors.
  • Mirrors look more physically accurate.
  • Player collision width reduced by 2 pixels to make narrow jumps more lenient.
  • Input buffer added for jumping.
  • Player auto advances to the next level on world map.
  • Collected sushi status is displayed on world map.

Gmtk 2020 Jam Submission Mac Os 11

Graphics and Audio

  • Improved player sprite color and shading and added some additional detail to idle and run cycles.
  • Changed grates and barred walls to look wooden and be easier to distinguish.
  • Added 2d lighting to fairy.
  • Redrew sushi sprite.
  • Updated level music to have staccato notes on the melody.
  • Reduced volume of jump and land sfx.

Level design

  • Modified level 2 to teach concepts better without a failure state.
  • Modified sushi in level 6 to be less misleading.
  • Completely redesigned level 7 to feel similar thematically but be more difficult and interesting.
  • Level 9 changed so that the sushi is obtainable as Edna.
  • Other minor changes across the levels to have make platform more lenient.

Other

Gmtk Jam 2020

  • Add a small easter egg for players who collected all 8 sushi.

Gmtk 2020 Jam Submission Mac Os Sierra

Thank you for reading this far, here's a small teaser of something I've been working on: