Knuckles Botanic Planet Mac OS
(August 2015) (Learn how and when to remove this template message) Botanicula is a point-and-click adventure game developed by Amanita Design. The game was released on April 19, 2012, for Microsoft Windows, Mac OS X and Linux. The game was later ported to iOS and Android. Botanic Base appears to be a giant greenhouse filled with many plants. The stage includes elevators and doors that lead to rooms containing various power ups. At the end of Level 5, Dr. Robotnik decides to battle the Chaotix face to face.
Developers | |
---|---|
Engines | |
Release dates | |
Windows | April 19, 2012 |
macOS (OS X) | April 19, 2012 |
Linux | April 19, 2012 |
Reception | |
Metacritic | 82 |
IGDB | 82 |
|
General information
- Official forums (closed)
- Developer Discord server
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability[edit]
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Includes soundtrack and poster. | |||
Developer website | Includes soundtrack and e-Art book. | |||
GOG.com | ||||
Humble Store | Includes soundtrack. | |||
itch.io | ||||
Mac App Store | ||||
Steam |
DLC and expansion packs
Name | Notes |
---|---|
Soundtrack + Art Book | GOG.com, Steam, itch.io |
Game data[edit]
Configuration file(s) location[edit]
System | Location |
---|---|
Windows | %USERPROFILE%DocumentsBotaniculaSavessettings.txt |
macOS (OS X) | ~/Library/Application Support/Amanita Design/Botanicula/settings.txt |
Linux | ~/Documents/BotaniculaSaves/settings.txt |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/207690/pfx/[Note 1] |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location[edit]
System | Location |
---|---|
Windows | %USERPROFILE%DocumentsBotaniculaSaves |
macOS (OS X) | ~/Library/Application Support/Amanita Design/Botanicula/ |
Linux | ~/Documents/BotaniculaSaves/ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/207690/pfx/[Note 1] |
Save game cloud syncing[edit]
Video settings[edit]
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Resolution options are 100% and 60%. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | Frame rate is capped at 24 FPS. |
Input settings[edit]
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | See the glossary page for potential workarounds. |
Audio settings[edit]
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | In-game interaction is done visually and speech is mumbling. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Czech | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Polish | ||||
Russian | ||||
Slovak | ||||
Spanish |
- Game also features language named 'Botulo' which is special Botanicula language.
Issues fixed[edit]
Buggy mouse[edit]
- Occasionally in puzzles you will need to 'push' items with the mouse. Sometimes this can seem too fiddly or just plain buggy.
Change to 60% window size[citation needed] |
---|
Adobe AIR won't install (Linux)[edit]
Create symbolic links for Gnome keyring[citation needed] |
---|
|
VR support[edit]
3D modes | Native | Notes |
---|---|---|
vorpX |
Other information[edit]
API[edit]
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements[edit]
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP | |
Processor (CPU) | 1.6 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 700 MB |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6 | |
Processor (CPU) | Intel | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 700 MB |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | 1.8 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 700 MB |
Notes
- ↑ 1.01.1File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/207690/
in addition to or instead of this directory. The app ID (207690) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
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- 2 Sonic The Hedgehog 4 Episode II in details
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Images of Sonic The Hedgehog 4 Episode II
Sonic The Hedgehog 4 Episode II in details
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Last update details
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Metal Sonic has teamed up with Dr. Eggman, and the dubious duo are together on Little Planet, ready to build a new Death Egg, this time constructed around Little Planet. It’s up to Sonic and his trusty sidekick to foil Dr. Eggman’s plans and take down Death Egg mk.II. With a classic ‘Sonic feel,’ enhanced gameplay, five distinctive Zones, and a soundtrack composed by Jun Senoue, this speedy sequel that originally launched in May of 2012 does not disappoint.
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RETRO REVIEWS
– 'A worthy entry in this new era of classically-inspired Sonic games.' [4/5] - Jared Nelson, Touch Arcade (May 2012)
– 'A decent platformer for fans of the series and those after a slick platformer.' [4/5] - Andrew Nesvadba, AppSpy (May 2012)
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SONIC 4: EPISODE II TRIVIA
– Sonic The Hedgehog 4's story takes place after the events of Sonic The Hedgehog 3 & Knuckles
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SONIC 4: EPISODE II HISTORY
– Sonic The Hedgehog 4: Episode II was first released in May 2012
– Developed by Sonic Team and Dimps
– Lead Programmer: Koji Okugawa
- - - - -
Privacy Policy: http://www.sega.com/mprivacy/
Terms of Use: http://www.sega.com/Mobile_EULA
Game apps are ad-supported and no in-app purchases are required to progress; ad-free play option available with in-app purchase.
This game may include 'Interest Based Ads' and may collect 'Precise Location Data' (please see http://www.sega.com/mprivacy#2e_Third_Party_Info for more information)
© SEGA. All rights reserved. SEGA, the SEGA logo, Sonic The Hedgehog 4: Episode II, SEGA Forever, and the SEGA Forever logo are registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates.
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Knuckles Botanic Planet Mac Os X
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